FJ Command with PK + 2 x 8cm GW42 mortars – 120
2 full FJ Platoons with PKs - 540
4 FJ Marder IIs - 400
3 15cm NW41 – 115
Machine gun platoon (one section) - 80
1 Light Panzarpah patrol 110
3 x pak38 -135
3 Infantry platons
2 batterys of 4 25 pounders
Limited air support (hurricane)
I could be wrong on the indian force but that was basically it.
We played a free for all. Tha table had a reasonable amount of terrain with a big village just to the right where I planned to run a platoon of FJ through to try and grab the objective while my other platoon dug in at the back.
|Start of the game, all deployed.|
|The hurricane making its lone appearance|
My turn and the marders opened up on the churchills destroying one. This was quite pivotal for the game as my opponent really from there on in pulled them back and they contributed not much.
I then got lucky and took out the artillary behind the village thnks again to my nebs and marders (who had refused flanked and shot around the right to shoot up the artillary on the hill).
|My FJ set for the assualt|
|The FJ take the objective|
Well I have lots to learn mainly regarding coordinating my attacks. I was really lucky to get my assualt off and didn't really have it set well. My light panzarpah platoon did nothing and I need to get them in the game earlier thus providing another threat for my opponent to worry about. Need to be mindful of air attacks and positioning my forces (infantry in the open are toast especailly when grouped close together)